Notations: 1/d is once per day, 2/w is twice per week and so on.
Here we will have weekly bonuses, Like Inn of the Week or Magic Item of the Week or anything you would like to see. Suggestions are welcome.
Personality: Aaron is an honest man and is simple when it comes to his desires. These traits are what made him an excellent ambassador when needed. He can learn the simple desires that drive each side of an agreement. He likes to talk about anything. He does not want to be away from his family for too long.
Role Playing: Aaron speaks Common, Dark Speech, Dwarf, Elf, Grimoire, and the Language of Light. Aaron likes knowledge and information. Most of his income comes from copying strange scrolls and tomes. He will trade information but rarely gives away anything unless it is to someone he has had a long relationship.
Shop: Aaron owns a shop, more of a library and scribes office, then store. He has a cat size hollyphant that keeps watch from a high perch. Next to the door is a basket of apples, with a sign that says "take one." Eating an apple has 1% chance per apple of giving the eater a +1 intelligence. Once affected a person can eat another apple, but if they get the 1% again they lose an intelligence point. You can only eat one such apple per day.
Stats and MI: Aaron has a 4 agility and 3 wisdom, intelligence, charisma, and constitution. He is an able spellcaster and has a variety of magic items including a Bracelet of the Valkerie, Glasses that help him a speed reading ability. Bracers of Armor +2, and a ring of protection +2. Aaron currently has 750 CP.
Personality: Cydon gets his satisfaction from playing his music. He works hard at it and is pretty darn good. Cydon likes to help people and works with his church in relief efforts and benefit concerts. Cydon also helps out the law with information. Cydon is unusual for an elf his age, at 38 he still can't sit still, he is always got something he has to be doing. He loves to play Roll-Ball.
- Cydon likes to collect art
History: Cydon is from Diamond Port, the capital city of the Sea Hunters Domain. Cydon came from a family of elf farmers there and learned to ride. When he started traveling, and he spent some time on the ships around the islands and he discovered he had a talent for entertaining. Cydon picked up a lot of skills traveling for over ten years. He ended up in Tiara (Gem of Aviron), where he joined the Bard's College and now performs all over town.
Stats and MI: Cydon has a 5 charisma, 4 coordination, and constitution, and a 3 intelligence. He carries a +1 Darkwood shield, wears a nice suit of leather armor +1 and an Orc Cap that increases his defense by 2. He carries a Decanter of Allyra and a Pen of Allyra, a magical Flute +2, and he has the Rapier of Rourke. He also carries a few utility potions. Finally, he wears the Ring of the Enchanter. Cydon is a 420 CP character.
Personality: Dachs is all about glory and battle. He wanders the cities around Aviron looking for work as a mercenary. His village was wiped out by Kobolds and loves to fight them, but the King of the Kobolds has a power to enslave those that get to close to him, so I make sure not to attack any kobold horde with his banner. Dachs loves people, but his anger often gets him into trouble. Dachs has some hope as he was born under the sign of the Unicorn. He speaks common and knows Thieves Kant.
Role Playing: Dachs will join any adventuring group. He is a good fighter, agile and pretty smart. He takes orders well. Dachs is always hesitant to fight Kobolds but will if the King's banner is nowhere to be seen. Dachs is not charismatic, and the loss of his village and family weigh heavy on him, these have given rise to his temper, which flares up at odd times, making people become cautious and sometimes fearful around him. Dachs worships the Fire-god Vita Igneus, and he has not realized this yet, but this fuels his temper at times.
Stats and MI: Dachs has 3 in Strength and Constitution. He has a 2 agility and command. He has a 1 in coordination and appearance and a -1 in intelligence and charisma.
Dachs Axe: This is a +1 weapon and has a Desert Ebony handle and an ebon steelhead. It has the Eager ability which gives the weapon a +1 bonus to initiative while it is on his person and he can draw the weapon as a free action. The craftsmanship is average (SC 16).
Personality: Victor is a religious man and worships Quitari regularly. He is an expert and wealthy engineer now, and he likes the finer things. He hunts and collects paintings. He loves things that endure and does not like change. He does not like being out at night. He does not like Royalty but has become accustomed to the nobility, so his sensibilities are changing with his status.
Victor Speaks five languages: Goblinoid, Common, Elf, Gnome, and Cimmerian.
Role Playing: Victor is the head Engineer in Tiara. Players with a desire to build might seek him out. He is an expert in all types of construction; he developed the River Inn, which acts as a bridge and Inn over the river that passes through Tiara. The inn is an engineering marvel. He prices things fairly. Victor adventured for a short time but found he is genuinely gifted in engineering. Victor's Parents living on a farm in a forest not far from here and he has a wife and two.- daughters that he dotes on continually.
Stats and MI: Victor has 570 CP. He is 33 years old. Victor has gotten paid for his services in magic potions on occasion but they do not pay the bills so that is rare, he has quite a collection now. Victor has a 4 in intelligence, charimsa and command making him an excellent leader. His wife a lady of the forest gave him his wedding ring that makes him more likeable to animals. He has a magical Hnadax and light wooden shield, both made from blood wood and both +1.
- Ariande, was later left with humans and because of her beauty was quickly adopted. She was raised by a noble family who taught her the ways of the aristocracy and she has become a follower of the faith of Bahamut. She learned to fight as well and is an excellent skirmisher.
- Her adoptive mother and father over 100 years ago now but she carries on as if she is one of the family. She wants to make her family proud, and she struggles with her boyishness and a desire to start becoming a woman.
- Ariande likes to collect heraldry, throw darts and enjoys her pets. She speaks Common, Dwarf, Goblinoid and High Draconic.
Magic Equipment: Chain Shirt +2, Dagger +2, Long Sword +4, gives her its bonus to resist disarms. It also does double damage vs. Ogres. She has a Cloak of Weapons, that makes her an expert in any weapon she has in her hand. She also has a +2 Small wooden shield that gives her immunity to one elemental type damage for 24 hours after being chosen. She has a Spear +3 that does 2-20 points damage when thrown, see javelin for range increments. Finally, she has a Mask of Death: When worn she is immune to fear, energy drains, aging effects, diseases, paralysis, and the undead curse. She can also immediately note undead just viewing them with the mask on.
She has 759 CP.
Deneir's father was a glazier. But Deneir had bigger dreams. As a boy, he collected military patches and emblems and wanted to be a warrior. But the fates are cruel, he was out sword fighting with a friendly/rival and accidentally killed the boy. He buried the body and came home. He put up the sword told no one. The loss was hard on him and he was lost for a long time. Fates hand again appeared with the arrival of a wizard who apprenticed him. He learned, adventured and became a powerful wizard. But the burden of his friend's life weighed heavily still. He joined the church of Tylora, the goddess of magic and spent a few years learning and finally became a preost.
Finally, he settled down in the city of Laerie, and soon earned his place. His Grace Duke of Laerie was a fellow adventurer and mentor to Deneir and offered him the Mayoral position. Deneir's businesses include an apothecary, herbalist, glazier, he serves at the local temple and is an advisor to his Grace on all things magical. Denier seeks rare knowledge and is always helpful to good people. He dislikes people who stare.
Deneir is 41 years old. He has brought his father to live with him and his young family. His mom and two brothers both gone. He has a wife and five children.
He has 1,860 CP, has a 6 intelligence 5 charisma.
Denier speaks Common
His wedding ring is a +3 Ring of Protection.
Bracers that give him a +6 Defense and resist 50% Cold damage. They also heal vitality 1/d for 30 points. Finally, they grant him an addition channel energy each day. The craftsmanship is 53.
Ring of Wizardry: This is a nickel ring. You gain 9 mana for spells from the Protection School school. The spells cast from this wand have their maintenance reduced by 1. The craftsmanship is exquisite SC 59.
Personality: In relationships with men she is very submissive but when fighting she gives no quarter. She collects coins and likes to work on her home. What drives her to be a bandit is she covents what everyone else has. Currently, she is suffering a crisis of faith and has been experimenting with her relationships.
She speaks Common, Etruscan, Keshian, Elf and Dwarf. She has the Ambitious Trait.
Family: She had a man once and three sons, but left them all for her life as a bandit. Her mom is alive and runs a small family jewelry making business.
Magic Items: She wears Elephant Hide Leather Armor +1, DR 3/2. She has a +1 Bloodwood Heavy Wood Shield and a +2 short sword with a grip wrapped in deer hide. It has the "Finder" ability and it removes 20% miss chance when a miss chance from concealment or similar effects are in play.